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- Hi to everyone!
- As the last people that sent messages said, i do think that a few a us do
- not plan to get involved in the programming of bad mood, since we are not
- as good at the one who do code for bad mood. Sending this message, i
- don't want to send a useless message on the list, and i think it is cool
- that everyone gives its opinion on the bad mood current demo. I do think
- it's good. And i'd like to give a few ideas to the people who code, for
- us, the Falcon owners and the Falcon in general. I don't really
- understand if you want bad mood to work only Doom's WADs,or
- if you are gonna add extra effects and features for Bad Moon own levels.
- Of course, i understand it would take more time, and might be an option
- for a Bad Mood 2, if anyone wants to continue the project after this one
- is done. Consedering the fact that this will be freeware.
- Would anyone like us to give ideas, concerning design, special features,
- or anything really, that we think would make bad mood WAD friendly, but
- more than that, very special, with a stronger Falcon identity?
- If nobody cares, than we will just follow the project and enjoy reading
- the coders discussions, silently. If you are interested, give your
- opinion, and your ideas.
- bye!
-
- Here are some ideas, from personal taste and from what i have seen on
- other doom clones on different platforms:
- * Underwater effects
- * Fog effects
- * 24 bit textures?
- * lots of impressive demo-like effects used in the general design (menus,
- intro,...)
- * does mirror walls exist in the original doom?
- * other missions than only killing ennemies, finding treasures and
- finding the keys to get out of the level.
-
- |-----------------------------------------------------------------------------|
- | Frederic JAUME---> jaume@massilia.univ-mrs.fr |
- |-----------------------------------------------------------------------------|
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